![]() ![]() We overwhelmingly remember great beginnings of games rather than endings. And I think this is why people tend to feel the ends of films are more memorable than the beginnings and middles. In films (especially popular film), they say you can always fix the story in the third act, meaning that as long as you present an exciting and satisfying conclusion, any weakness in the story in the first half of the film is forgotten / forgiven.I've always had a theory on what's important in terms of story for films versus games: QB certainly isn't a perfect game, but I highly recommend it. Time-freeze mechanic is extremely cool.I'm personally bad at games, so I didn't have that problem and feel like those who did should play at a higher difficulty level. ![]()
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